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Black Forest

508838819Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1310
+15
🇧🇩 Lithuanians · Bangladesh
1272
+17
🇹🇼 Japanese · Taiwan
1228
+19
🇨🇳 Persians · China
1220
+19
🇷🇺 Japanese · Russia
1335
-19
🇷🇴 Britons · Romania
1328
-19
🇸🇮 Danes · Slovenia
1272
-17
🇩🇪 Celts · Germany
1226
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,457 10:36 20:32 34:43 ⚔ M@A FC
33 1,234 11:22 15:19 28:04 ⛏ Fast Castle
28 1,033 12:17 17:10 30:39 ⛏ Fast Castle
28 1,067 10:07 16:58 33:40 ⛏ Fast Castle
22 808 11:04 14:44 29:38 ⛏ Fast Castle
18 665 11:23 19:06 34:24 ⛏ Fast Castle
16 619 10:42 15:15 28:18 ⛏ Fast Castle
10 375 11:46 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,705 13,000 14,945 1,800 55,450 59,960
23,505 12,495 12,210 1,600 49,810 56,734
16,675 13,811 8,400 1,675 40,561 47,061
14,585 12,210 7,350 4,255 38,400 43,391
16,765 14,428 3,310 950 35,453 40,419
R
10,900 9,042 5,415 1,045 26,402 28,005
11,315 9,850 3,190 1,865 26,220 32,179
4,150 2,949 250 200 7,549 8,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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