AoeStats
← Maximus1743

Black Forest

509277292Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 51m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1263
+14
🇨🇳 Italians · China
1251
+14
🇯🇵 Tatars · Japan
1246
+15
🇨🇳 Bohemians · China
1164
+17
🇺🇸 Turks · United States
1254
-17
🇲🇽 Teutons · Mexico
1237
-16
🇨🇳 Bengalis · China
1193
-14
🇹🇷 Varangians · Türkiye
1171
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,317 10:57 29:52 45:39 ⚔ Towers FC
41 2,140 11:20 19:54 33:22 ⛏ Fish Boom FC
41 2,120 11:26 30:03 39:30 ⚔ Archer Rush
37 1,903 10:49 14:46 30:37 ⛏ Fast Castle
33 1,729 13:28 27:27 36:24 ⚔ Archer Rush
33 1,719 12:15 15:48 32:11 ⛏ Fast Castle
25 1,293 15:27 19:04 30:22 ⚔ Fish Boom FC into Archers into Skirms
20 1,029 10:49 31:31 37:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,350 24,395 16,895 3,810 81,450 91,451
32,155 12,370 16,190 1,725 62,440 77,633
26,680 26,125 7,785 1,500 62,090 72,554
18,900 22,039 5,525 1,675 48,139 58,429
13,595 16,950 3,870 2,055 36,470 43,250
16,270 10,075 4,970 1,590 32,905 35,813
11,895 14,060 4,945 1,520 32,420 37,459
11,045 11,035 5,410 1,445 28,935 31,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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