AoeStats
← Maximus1743

Arena

509269215Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1309
+13
🇧🇴 Teutons · Bolivia
1309
+13
🇨🇱 Romans · Chile
1299
+13
🇬🇧 Bulgarians · United Kingdom
1291
+14
🇲🇽 Jurchens · Mexico
1251
-14
🇲🇽 Varangians · Mexico
1251
-14
🇲🇽 Chinese · Mexico
1230
-13
🇬🇧 Persians · United Kingdom
1220
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,524 11:19 15:20 32:00 ⛏ Fast Castle
41 2,064 11:43 16:16 34:38 ⛏ Fast Castle
41 2,038 10:38 15:43 31:56 ⛏ Fast Castle
33 1,644 10:49 14:46 33:55 ⛏ Fast Castle
33 1,653 9:12 16:30 32:39 ⛏ Fast Castle
28 1,396 11:12 17:04 35:32 ⛏ Fast Castle
28 1,383 10:18 14:09 35:11 ⛏ Fast Castle
19 949 10:25 15:04 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,360 18,190 15,035 6,150 67,735 81,679
20,190 27,190 11,075 1,600 60,055 73,834
29,655 15,090 12,610 2,470 59,825 66,413
19,795 12,885 16,470 2,150 51,300 60,359
26,050 10,380 12,100 2,285 50,815 62,802
21,135 11,535 13,790 1,175 47,635 53,858
13,245 19,240 8,950 220 41,655 50,456
17,815 11,590 10,350 1,730 41,485 45,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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