AoeStats
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Arena

509605141Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 48m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1318
+13
🇻🇳 Vietnamese · Vietnam
1300
+14
🇮🇳 Malians · India
1278
+15
🇮🇹 Magyars · Italy
1263
+16
🇨🇳 Mongols · China
1375
-20
🇷🇺 Jurchens · Russia
1280
-15
🇯🇵 Gurjaras · Japan
1191
-12
🇯🇵 Danes · Japan
1177
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,816 11:03 15:21 28:40 ⛏ Fast Castle
34 1,656 10:14 14:50 30:50 ⛏ Fast Castle
33 1,605 11:10 14:48 28:16 ⛏ Fast Castle
32 1,583 8:52 13:31 27:53 ⛏ Fast Castle
28 1,363 11:31 16:22 29:21 ⛏ Fast Castle
24 1,194 10:32 15:13 27:17 ⛏ Fast Castle
20 970 10:03 17:42 27:03 ⛏ Fast Castle
19 920 10:54 15:29 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,535 19,280 30,500 4,200 108,515 114,357
42,470 14,520 18,180 3,830 79,000 90,856
40,515 14,325 19,780 3,000 77,620 83,494
28,305 23,270 15,755 4,200 71,530 76,374
18,170 27,320 15,475 2,250 63,215 78,105
24,010 24,505 11,405 1,900 61,820 65,904
22,365 18,520 14,160 2,260 57,305 72,375
14,375 19,105 13,300 1,565 48,345 69,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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