AoeStats
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Pilgrims

509599798Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 51m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
1244
+18
🇦🇺 Italians · Australia
1227
+18
🇦🇺 Huns · Australia
1217
+18
🇦🇺 Danes · Australia
1212
+19
🇻🇳 Danes · Vietnam
1296
-19
🇮🇳 Vikings · India
1288
-19
🇷🇺 Jurchens · Russia
1280
-18
🇯🇵 Sicilians · Japan
1239
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,712 13:36 20:45 38:20 ⛏ Fish Boom into Galleys FC
46 2,343 9:43 19:22 32:12 ⛏ Fish Boom into Galleys FC
36 1,869 13:47 20:35 46:21 ⛏ Fish Boom into Galleys FC
35 1,777 15:01 19:40 36:05 ⛏ Fish Boom FC into Fire Galleys
28 1,415 10:22 21:06 — ⛏ Fish Boom into Fire Galleys FC
25 1,269 12:00 15:43 42:31 ⛏ Fish Boom FC
22 1,136 13:06 18:40 47:25 ⛏ Fish Boom FC
19 953 11:49 17:36 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,150 63,893 27,630 1,050 107,723 112,335
12,875 31,311 17,950 2,035 64,171 69,615
30,920 16,287 12,665 4,200 64,072 74,594
23,315 12,002 20,330 1,015 56,662 71,487
23,365 14,855 8,260 2,575 49,055 49,746
17,815 16,453 5,990 3,615 43,873 47,149
7,700 25,620 8,140 1,045 42,505 48,618
3,600 8,280 2,840 300 15,020 16,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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