AoeStats
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Black Forest

509594243Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1348
+14
🇨🇳 Danes · China
1338
+14
🇷🇺 Jurchens · Russia
1263
+17
🇹🇷 Persians · Türkiye
1224
+18
🇨🇦 Persians · Canada
1332
-18
🇳🇿 Japanese · New Zealand
1312
-17
🇨🇱 Britons · Chile
1281
-15
🇨🇳 Mongols · China
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,015 12:59 17:16 32:11 ⛏ Fast Castle
38 1,894 10:31 13:56 28:12 ⛏ Fast Castle
38 1,883 11:38 15:24 28:46 ⛏ Fast Castle
36 1,781 11:23 15:20 31:53 ⛏ Fast Castle
34 1,661 11:23 15:54 29:02 ⛏ Fast Castle
29 1,439 12:49 18:45 31:51 ⛏ Fast Castle
26 1,287 11:10 16:08 30:13 ⛏ Fast Castle
22 1,109 11:53 15:43 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,885 13,016 33,765 3,665 130,331 138,728
55,145 24,325 28,360 3,185 111,015 117,937
40,080 33,470 27,795 3,750 105,095 109,325
35,085 24,165 22,590 3,650 85,490 94,316
23,735 25,241 13,300 3,130 65,406 72,813
26,690 21,165 12,960 4,200 65,015 81,468
21,135 23,394 14,320 2,610 61,459 80,944
17,150 17,568 5,880 3,270 43,868 47,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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