AoeStats
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Fortress

508670565Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 75m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1278
+15
🇩🇪 Khmer · Germany
1274
+15
🇨🇳 Burmese · China
1271
+15
🇷🇺 Jurchens · Russia
1234
+18
🇫🇷 Burgundians · France
1268
-16
🇮🇪 Varangians · Ireland
1260
-16
🇧🇷 Tatars · Brazil
1254
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🇨🇿 Celts · Czechia
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,939 8:06 12:01 37:07 ⛏ Fast Castle
33 2,513 6:46 11:37 26:48 ⛏ Fast Castle
32 2,411 7:13 11:08 25:23 ⛏ Fast Castle
29 2,194 8:44 12:57 32:57 ⛏ Fast Castle
29 2,202 6:57 13:51 33:45 ⛏ Fast Castle
28 2,128 9:20 12:02 60:10 ⚔ M@A FC
27 2,007 8:40 12:46 24:38 ⛏ Fast Castle
19 1,462 8:47 12:42 41:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
101,300 43,700 65,430 855 211,285 221,234
77,140 24,970 39,565 6,260 147,935 163,656
70,010 33,630 22,065 2,990 128,695 134,327
50,125 46,053 21,550 4,705 122,433 140,380
52,680 33,250 23,125 3,970 113,025 117,602
48,930 31,380 23,760 400 104,470 131,459
29,415 43,633 24,750 3,240 101,038 113,928
48,715 32,195 9,320 1,750 91,980 101,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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