AoeStats
← Mr. Penis

Nomad

508510456Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 21m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1381
+12
🇫🇷 Hindustanis · France
1367
+12
🇫🇷 Spanish · France
1330
+14
🇫🇷 Italians · France
1290
+15
🇨🇳 Spanish · China
1309
-14
🇷🇺 Jurchens · Russia
1274
-13
🇳🇱 Malay · Netherlands
1271
-13
1265
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 605 14:14 19:08 — ⛏ Fish Boom FC
28 625 14:18 18:22 — ⛏ Fish Boom FC
27 599 15:20 19:25 — ⛏ Fish Boom into Fire Galleys FC
27 591 11:49 21:16 — ⛏ Fish Boom FC
26 575 13:22 — — ⛏ Fish Boom FC
24 518 14:07 18:12 — ⛏ Fish Boom FC
24 529 13:00 — — ⚔ Fish Boom into Scouts
20 450 13:34 16:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,918 945 850 10,863 10,592
4,340 3,340 485 850 9,015 8,887
4,325 2,690 935 1,045 8,995 8,604
3,650 3,020 310 755 7,735 7,555
2,950 3,556 705 225 7,436 7,439
2,745 3,375 130 100 6,350 6,090
2,850 2,128 300 750 6,028 6,494
3,050 2,094 370 125 5,639 6,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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