AoeStats
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Arena

509857661Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 54m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
876
+13
🇨🇳 Varangians · China
852
+14
🇮🇹 Khitans · Italy
820
+15
🇸🇬 Turks · Singapore
844
-15
🇦🇺 Bohemians · Australia
793
-27
🇨🇳 Romans · China
782
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,591 10:26 14:22 44:05 ⛏ Fast Castle
27 1,511 10:59 19:09 37:37 ⛏ Fast Castle
21 1,147 13:50 18:18 31:37 ⛏ Fast Castle
18 964 11:42 17:57 28:07 ⛏ Fast Castle
17 913 10:34 15:17 35:50 ⛏ Fast Castle
7 411 10:56 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,900 20,910 11,970 3,500 75,280 83,331
37,070 15,320 17,510 3,095 72,995 81,461
24,925 26,265 13,190 4,415 68,795 79,289
19,360 13,760 6,915 975 41,010 49,289
10,475 13,840 12,440 3,000 39,755 52,886
3,000 2,930 900 0 6,830 7,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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