AoeStats
← eugenioragni1

Hill Fort

506639952Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
911
+12
🇦🇺 Britons · Australia
837
+23
797
+16
🇷🇺 Celts · Russia
761
+18
🇮🇹 Wei · Italy
825
-16
🇬🇧 Huns · United Kingdom
823
-16
🇵🇷 Persians · Puerto Rico
813
-15
🇹🇷 Burmese · Türkiye
771
-14
Compared against 56,014 analysed team-game players on Hill Fort.
yamir0000 C
Feudal Age 12:24 vs 10:56
btm 13%
Castle Age 20:41 vs 18:30
btm 31%
Imperial Age 27:32 vs 36:06
top 2%
eAPM 17 vs 28
btm 19%
First military 23:53 vs 18:29
btm 20%
▼ Slow Feudal Age at 12:24 — slower than 87% of analysed players on Hill Fort
▲ Fast Imperial Age at 27:32 — faster than 98% of analysed players on Hill Fort
▼ Low eAPM (17) — busier hands win idle time back
adz0615 D
Feudal Age 13:23 vs 10:56
btm 6%
Castle Age 18:02 vs 18:30
top 46%
Imperial Age 38:58 vs 36:06
btm 28%
eAPM 18 vs 28
btm 22%
First military 19:26 vs 18:29
btm 43%
▼ Slow Feudal Age at 13:23 — slower than 94% of analysed players on Hill Fort
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
eugenioragni1 C
Feudal Age 9:53 vs 10:56
top 16%
Castle Age 20:44 vs 18:30
btm 30%
Imperial Age — vs 36:06
btm 0%
eAPM 14 vs 28
btm 12%
First military 26:23 vs 18:29
btm 12%
▲ Fast Feudal Age at 9:53 — faster than 84% of analysed players on Hill Fort
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 26:23 (Tiger Cavalry) — later than 88% of analysed players on Hill Fort
▲ Town centers almost never idle — 29s across the first 20:44
Madness D
Feudal Age 12:06 vs 10:56
btm 17%
Castle Age 21:12 vs 18:30
btm 26%
Imperial Age — vs 36:06
btm 0%
eAPM 23 vs 28
btm 37%
First military 10:58 vs 18:29
top 9%
▼ Slow Feudal Age at 12:06 — slower than 83% of analysed players on Hill Fort
▲ Early military at 10:58 (Militia) — earlier than 91% of analysed players on Hill Fort
I QUIT FOR THE SICK MAP S
Feudal Age 11:15 vs 10:56
btm 38%
Castle Age 14:54 vs 18:30
top 8%
Imperial Age 29:27 vs 36:06
top 5%
eAPM 46 vs 28
top 13%
First military 30:51 vs 18:29
btm 4%
▲ Fast Castle Age at 14:54 — faster than 92% of analysed players on Hill Fort
▲ Fast Imperial Age at 29:27 — faster than 95% of analysed players on Hill Fort
▲ High eAPM (46) — top quarter of analysed players
▼ Loom after the Feudal click (26:18) — usually safest before it
▼ First military only at 30:51 (Steppe Lancer) — later than 96% of analysed players on Hill Fort
▲ Town centers almost never idle — 3s across the first 14:53
Socom C
Feudal Age 13:07 vs 10:56
btm 7%
Castle Age 18:43 vs 18:30
btm 48%
Imperial Age 35:12 vs 36:06
top 42%
eAPM 18 vs 28
btm 22%
First military 30:32 vs 18:29
btm 5%
▼ Slow Feudal Age at 13:07 — slower than 93% of analysed players on Hill Fort
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (11:04) — usually safest before it
▼ First military only at 30:32 (Coustillier) — later than 95% of analysed players on Hill Fort
▲ Town centers almost never idle — 3s across the first 18:43
KSroido A
Feudal Age 10:28 vs 10:56
top 32%
Castle Age 16:39 vs 18:30
top 31%
Imperial Age 37:46 vs 36:06
btm 36%
eAPM 57 vs 28
top 5%
First military 18:24 vs 18:29
top 49%
▲ High eAPM (57) — top quarter of analysed players
SlayQueen C
Feudal Age 13:24 vs 10:56
btm 5%
Castle Age 18:19 vs 18:30
top 48%
Imperial Age 31:56 vs 36:06
top 16%
eAPM 16 vs 28
btm 16%
First military 29:58 vs 18:29
btm 5%
▼ Slow Feudal Age at 13:24 — slower than 95% of analysed players on Hill Fort
▲ Fast Imperial Age at 31:56 — faster than 84% of analysed players on Hill Fort
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom after the Feudal click (17:19) — usually safest before it
▼ First military only at 29:58 (Longbowman) — later than 95% of analysed players on Hill Fort
▲ Town centers almost never idle — 1s across the first 18:19
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.