Hill Fort
506639952Analyzed4v4 RM
·
16d ago on Sep 14, 2026·
40m 44s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
yamir0000
C
Feudal Age
12:24
vs 10:56
btm 13%
Castle Age
20:41
vs 18:30
btm 31%
Imperial Age
27:32
vs 36:06
top 2%
eAPM
17
vs 28
btm 19%
First military
23:53
vs 18:29
btm 20%
▼
Slow Feudal Age at 12:24 — slower than 87% of analysed players on Hill Fort
▲
Fast Imperial Age at 27:32 — faster than 98% of analysed players on Hill Fort
▼
Low eAPM (17) — busier hands win idle time back
adz0615
D
Feudal Age
13:23
vs 10:56
btm 6%
Castle Age
18:02
vs 18:30
top 46%
Imperial Age
38:58
vs 36:06
btm 28%
eAPM
18
vs 28
btm 22%
First military
19:26
vs 18:29
btm 43%
▼
Slow Feudal Age at 13:23 — slower than 94% of analysed players on Hill Fort
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
eugenioragni1
C
Feudal Age
9:53
vs 10:56
top 16%
Castle Age
20:44
vs 18:30
btm 30%
Imperial Age
—
vs 36:06
btm 0%
eAPM
14
vs 28
btm 12%
First military
26:23
vs 18:29
btm 12%
▲
Fast Feudal Age at 9:53 — faster than 84% of analysed players on Hill Fort
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:23 (Tiger Cavalry) — later than 88% of analysed players on Hill Fort
▲
Town centers almost never idle — 29s across the first 20:44
Madness
D
Feudal Age
12:06
vs 10:56
btm 17%
Castle Age
21:12
vs 18:30
btm 26%
Imperial Age
—
vs 36:06
btm 0%
eAPM
23
vs 28
btm 37%
First military
10:58
vs 18:29
top 9%
▼
Slow Feudal Age at 12:06 — slower than 83% of analysed players on Hill Fort
▲
Early military at 10:58 (Militia) — earlier than 91% of analysed players on Hill Fort
I QUIT FOR THE SICK MAP
S
Feudal Age
11:15
vs 10:56
btm 38%
Castle Age
14:54
vs 18:30
top 8%
Imperial Age
29:27
vs 36:06
top 5%
eAPM
46
vs 28
top 13%
First military
30:51
vs 18:29
btm 4%
▲
Fast Castle Age at 14:54 — faster than 92% of analysed players on Hill Fort
▲
Fast Imperial Age at 29:27 — faster than 95% of analysed players on Hill Fort
▲
High eAPM (46) — top quarter of analysed players
▼
Loom after the Feudal click (26:18) — usually safest before it
▼
First military only at 30:51 (Steppe Lancer) — later than 96% of analysed players on Hill Fort
▲
Town centers almost never idle — 3s across the first 14:53
Socom
C
Feudal Age
13:07
vs 10:56
btm 7%
Castle Age
18:43
vs 18:30
btm 48%
Imperial Age
35:12
vs 36:06
top 42%
eAPM
18
vs 28
btm 22%
First military
30:32
vs 18:29
btm 5%
▼
Slow Feudal Age at 13:07 — slower than 93% of analysed players on Hill Fort
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (11:04) — usually safest before it
▼
First military only at 30:32 (Coustillier) — later than 95% of analysed players on Hill Fort
▲
Town centers almost never idle — 3s across the first 18:43
KSroido
A
Feudal Age
10:28
vs 10:56
top 32%
Castle Age
16:39
vs 18:30
top 31%
Imperial Age
37:46
vs 36:06
btm 36%
eAPM
57
vs 28
top 5%
First military
18:24
vs 18:29
top 49%
▲
High eAPM (57) — top quarter of analysed players
SlayQueen
C
Feudal Age
13:24
vs 10:56
btm 5%
Castle Age
18:19
vs 18:30
top 48%
Imperial Age
31:56
vs 36:06
top 16%
eAPM
16
vs 28
btm 16%
First military
29:58
vs 18:29
btm 5%
▼
Slow Feudal Age at 13:24 — slower than 95% of analysed players on Hill Fort
▲
Fast Imperial Age at 31:56 — faster than 84% of analysed players on Hill Fort
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (17:19) — usually safest before it
▼
First military only at 29:58 (Longbowman) — later than 95% of analysed players on Hill Fort
▲
Town centers almost never idle — 1s across the first 18:19