AoeStats
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Hill Fort

506639952Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
911
+12
🇦🇺 Britons · Australia
837
+23
797
+16
🇷🇺 Celts · Russia
761
+18
🇮🇹 Wei · Italy
825
-16
🇬🇧 Huns · United Kingdom
823
-16
🇵🇷 Persians · Puerto Rico
813
-15
🇹🇷 Burmese · Türkiye
771
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,305 10:28 16:39 37:46 ⛏ Fast Castle
46 1,884 11:15 14:54 29:27 ⛏ Fast Castle
23 920 12:06 21:12 — ⛏ Fast Castle
18 742 13:23 18:02 38:58 ⛏ Fast Castle
18 743 13:07 18:43 35:12 ⛏ Fast Castle
17 691 12:24 20:41 27:32 ⛏ Fish Boom FC
16 640 13:24 18:19 31:56 ⛏ Fast Castle
14 563 9:53 20:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,310 11,368 11,275 200 53,153 57,679
17,360 12,280 9,690 2,150 41,480 43,895
14,120 14,720 7,955 3,815 40,610 43,790
16,360 10,535 5,895 2,510 35,300 36,422
13,690 7,825 6,210 2,250 29,975 36,377
8,225 8,315 5,035 1,650 23,225 27,939
9,330 5,270 3,565 750 18,915 22,453
7,525 4,695 6,085 225 18,530 21,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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