AoeStats
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African Clearing

506628435Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 35m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tupi · Spain
846
+14
🇫🇷 Byzantines · France
823
+15
🇮🇹 Wei · Italy
809
+16
🇦🇷 Goths · Argentina
850
-16
🇹🇼 Mongols · Taiwan
794
-15
🇯🇵 Burgundians · Japan
784
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 882 16:11 20:47 — ⛏ Fast Castle
22 783 13:29 22:18 — ⛏ Fast Castle
14 496 14:45 21:55 — ⛏ Fast Castle
10 345 20:11 26:16 — ⛏ Fast Castle
4 150 — — —
2 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,120 8,380 2,295 850 18,645 19,965
6,985 7,485 1,625 1,130 17,225 18,692
7,300 6,192 945 850 15,287 15,260
4,000 5,180 3,615 2,050 14,845 16,283
200 375 0 100 675 110
200 350 0 100 650 201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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