AoeStats
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Arabia

510345151Analyzed
1v1 RM · 6h ago on Sep 30, 2026· 54m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
1403
+16
🇩🇪 Mongols · Germany
1405
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,091 8:55 20:30 41:42 ⚔ Scouts into Skirms
40 2,190 8:02 22:09 43:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,990 38,545 16,565 2,405 91,505 94,375
28,970 17,241 12,900 1,630 60,741 62,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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