AoeStats
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Yucatan

510449428Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1472
+11
🇧🇷 Dravidians · Brazil
1206
+22
🇧🇷 Mongols · Brazil
1174
+23
🇲🇽 Malay · Mexico
1493
-24
🇲🇽 Maya · Mexico
1306
-17
1243
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,466 10:01 13:59 — ⛏ Fast Castle
45 1,950 11:14 14:58 — ⛏ Fast Castle
40 1,729 9:16 15:21 38:09 ⚔ Scout Rush
35 1,497 10:25 20:18 38:51 ⚔ Scouts into Archers
34 1,475 9:37 22:56 41:35 ⚔ Archer Rush
30 1,315 12:39 18:57 37:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,155 11,503 10,955 2,355 48,968 55,868
16,445 14,505 4,465 955 36,370 39,439
17,075 10,740 5,100 1,340 34,255 38,220
12,010 11,532 9,220 270 33,032 36,358
12,995 10,245 3,600 1,050 27,890 29,567
9,940 10,128 3,670 1,605 25,343 27,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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