AoeStats
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Arabia

509931319Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 62m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1277
+16
🇦🇹 Britons · Austria
1179
+20
🇨🇱 Varangians · Chile
1289
-19
🇨🇱 Mapuche · Chile
1240
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 4,095 8:24 20:24 39:45 ⚔ Scout Rush
57 3,577 9:35 23:58 50:47 ⚔ Skirmisher Rush
38 2,349 9:37 24:54 39:00 ⚔ Archer Rush
36 2,260 8:45 20:43 38:15

Resources

Player Food Wood Gold Stone Spent Collected
51,825 19,918 25,790 950 98,483 100,774
45,630 21,242 18,035 1,860 86,767 88,568
23,645 24,081 7,815 2,170 57,711 61,097
15,175 19,261 14,085 2,090 50,611 56,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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