AoeStats
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Oasis

509909464Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 84m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1266
+13
🇦🇹 Britons · Austria
1156
+18
🇩🇪 Inca · Germany
1204
-16
🇩🇪 Magyars · Germany
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 6,074 8:36 19:25 38:23 ⚔ Scout Rush
65 5,485 11:55 19:27 39:03 ⚔ Archer Rush
32 2,722 10:30 20:03 33:05 ⚔ FC into Skirms
31 2,634 8:38 23:15 36:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
82,880 22,126 46,620 2,715 154,341 161,484
65,360 41,341 26,005 2,730 135,436 143,250
17,880 31,603 25,910 6,510 81,903 116,844
35,315 23,225 14,535 3,205 76,280 79,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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