AoeStats
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Pilgrims

510162135Analyzed
3v3 RM · 17h ago on Sep 29, 2026· 59m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1265
+13
🇵🇹 Berbers · Portugal
1244
+13
🇨🇱 Koreans · Chile
1226
+14
🇨🇦 Persians · Canada
1269
-17
🇫🇷 Armenians · France
1159
-12
🇫🇷 Danes · France
1136
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,564 12:04 23:45 53:18 ⛏ Fish Boom
38 2,234 9:43 22:22 53:01 ⛏ Fish Boom into Galleys FC
36 2,119 12:26 22:19 48:51 ⚔ Fish Boom into Towers FC
34 2,011 10:38 14:56 — ⛏ Fish Boom FC
23 1,359 11:50 20:14 — ⚔ Fish Boom FC into Archers
22 1,308 12:06 16:07 40:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,305 18,340 12,275 4,790 55,710 71,275
13,050 21,617 11,225 4,015 49,907 54,595
18,245 11,907 8,455 2,070 40,677 41,734
10,865 19,200 6,045 2,705 38,815 41,541
12,370 12,360 6,370 2,650 33,750 36,890
5,000 5,990 2,900 1,575 15,465 16,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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