AoeStats
← cortex1987

Oasis

510163990Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
612
+14
🇸🇪 Celts · Sweden
583
+15
🇬🇧 Goths · United Kingdom
591
-18
🇺🇸 Hindustanis · United States
547
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,989 16:35 30:09 —
25 1,421 13:45 28:14 45:12 ⚔ Champis into Skirms
18 1,022 13:05 24:47 45:30
8 445 12:36 28:40 49:46

Resources

Player Food Wood Gold Stone Spent Collected
19,510 11,894 9,115 850 41,369 50,866
17,205 12,870 8,705 2,150 40,930 61,118
19,440 12,000 7,490 750 39,680 46,175
12,395 22,425 1,780 1,820 38,420 38,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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