AoeStats
← Brunnski_de

Nomad

510830778Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1297
+15
🇩🇪 Spanish · Germany
1286
+16
🇦🇷 Khmer · Argentina
1323
-17
🇲🇽 Saxons · Mexico
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,844 11:26 16:06 — ⛏ Fish Boom FC
34 1,453 12:12 20:28 — ⛏ Fish Boom into Fire Galleys FC
29 1,212 13:52 18:27 41:31 ⛏ Fish Boom FC
27 1,133 13:16 25:32 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,825 15,290 3,860 1,050 29,025 30,037
10,660 10,635 3,900 2,360 27,555 30,867
11,090 10,313 2,535 3,340 27,278 28,566
7,515 8,015 1,265 400 17,195 17,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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