AoeStats
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MegaRandom

510811414Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 35m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1218
+20
🇨🇱 Varangians · Chile
1216
+20
🇩🇪 Vietnamese · Germany
1321
-20
🇩🇪 Malians · Germany
1309
-20
Player eAPM Actions Feudal Castle Imperial Opening
36 1,257 11:08 21:37 — ⛏ Fish Boom into Fire Galleys FC
32 1,125 12:26 18:08 — ⛏ Fish Boom FC into Fire Galleys
30 1,041 11:45 24:34 — ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
18 641 11:19 18:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,725 10,840 3,295 1,600 25,460 26,242
8,600 12,424 3,740 300 25,064 28,747
10,355 5,877 3,365 820 20,417 24,220
5,615 8,818 2,060 450 16,943 18,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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