AoeStats
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Oasis

508295205Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 14m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
1620
+14
🇮🇹 Ethiopians · Italy
1620
+14
🇮🇹 Goths · Italy
1611
+15
🇮🇹 Britons · Italy
1476
+21
🇬🇧 Khitans · United Kingdom
1658
-18
🇩🇪 Huns · Germany
1647
-19
🇵🇪 Malians · Peru
1534
-14
🇹🇷 Aztecs · Türkiye
1496
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 982 9:04 — — ⚔ Scout Rush
69 985 9:06 — — ⚔ Scout Rush
59 850 9:05 — — ⚔ Scout Rush
57 812 8:56 — — ⚔ Scout Rush
56 797 8:46 — — ⚔ Archer Rush
36 509 — — — ⚔ Drush
35 495 10:44 — — ⚔ Archer Rush
28 401 10:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,795 1,496 50 0 5,341 5,768
2,285 1,975 1,045 0 5,305 5,342
2,640 1,749 0 0 4,389 4,606
2,585 1,620 0 0 4,205 4,485
2,535 1,555 50 0 4,140 4,464
2,400 1,157 170 0 3,727 4,595
2,035 1,191 230 0 3,456 3,495
1,850 1,065 50 215 3,180 3,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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