AoeStats
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MegaRandom

507784573Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 13m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Teutons · Portugal
1083
+13
🇷🇴 Poles · Romania
1055
+15
🇻🇪 Jurchens · Venezuela
1008
+16
🇹🇼 Cumans · Taiwan
1035
-38
🇹🇼 Tupi · Taiwan
1033
-15
🇹🇼 Japanese · Taiwan
1003
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 687 8:33 — — ⚔ Scout Rush
31 432 9:37 — — ⚔ Scout Rush
28 392 13:12 — —
25 347 10:50 — —
19 267 11:56 — — ⛏ Fish Boom
13 185 10:29 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,695 2,453 0 0 5,148 5,018
3,065 1,125 250 0 4,440 4,732
2,325 2,047 0 0 4,372 5,619
2,700 1,410 100 0 4,210 4,547
1,995 1,100 20 0 3,115 4,301
1,670 998 0 100 2,768 3,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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