AoeStats
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Arena

509673694Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1123
+14
🇬🇧 Dravidians · United Kingdom
1110
+14
🇹🇼 Mongols · Taiwan
1088
+15
🇹🇼 Poles · Taiwan
1057
+16
🇬🇧 Bulgarians · United Kingdom
1096
-15
🇨🇦 Khmer · Canada
1088
-16
🇬🇧 Teutons · United Kingdom
1055
-14
🇩🇪 Danes · Germany
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,412 10:13 14:42 29:26 ⛏ Fast Castle
31 1,390 10:30 18:13 34:21 ⛏ Fast Castle
30 1,325 11:52 14:38 35:58 ⛏ Fast Castle
27 1,201 10:50 15:03 40:47 ⛏ Fast Castle
24 1,069 10:59 16:48 36:50 ⛏ Fast Castle
24 1,066 11:40 15:18 37:50 ⛏ Fast Castle
21 919 10:49 15:41 29:09 ⛏ Fast Castle
19 857 12:36 16:27 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,810 30,360 5,605 3,800 69,575 75,584
28,215 14,095 15,270 2,350 59,930 68,175
K
23,745 16,310 15,540 850 56,445 61,659
17,905 15,715 13,330 2,900 49,850 59,759
21,605 20,935 4,065 1,805 48,410 55,348
12,780 14,115 3,580 2,250 32,725 32,630
15,465 8,011 3,920 1,535 28,931 36,727
12,735 7,875 5,150 1,970 27,730 29,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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