AoeStats
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Arena

509495559Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1839
+8
🇧🇷 Khmer · Brazil
1678
+14
🇧🇷 Britons · Brazil
1666
+15
🇧🇷 Spanish · Brazil
1653
+15
🇪🇸 Saxons · Spain
1940
-23
🇳🇱 Spanish · Netherlands
1657
-14
1509
-8
🇨🇳 Teutons · China
1483
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 2,530 8:56 21:09 — ⚔ Towers FC
55 2,207 10:58 13:39 28:23 ⛏ Fast Castle
50 2,034 8:58 26:18 — ⚔ Archer Rush
49 1,978 11:01 14:26 27:38 ⛏ Fast Castle
45 1,801 10:58 14:55 29:09 ⛏ Fast Castle
43 1,722 8:36 38:21 — ⚔ Towers into Archers
41 1,651 9:48 14:10 35:41 ⛏ Fast Castle
36 1,442 9:59 16:07 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 18,235 14,465 2,250 63,395 66,532
22,305 12,835 10,870 3,550 49,560 53,839
22,995 12,395 9,875 910 46,175 48,792
14,950 12,293 6,815 3,105 37,163 43,178
16,810 11,585 8,450 200 37,045 40,083
13,900 10,208 4,230 2,400 30,738 33,719
8,675 9,339 1,125 2,150 21,289 22,953
7,275 8,790 4,160 780 21,005 22,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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