AoeStats
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Black Forest

510831911Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 48m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1100
+14
🇮🇪 Britons · Ireland
1064
+16
🇺🇸 Shu · United States
1040
+17
🇹🇷 Turks · Türkiye
1111
-17
🇹🇷 Britons · Türkiye
1060
-16
🇹🇷 Hindustanis · Türkiye
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,782 12:40 16:45 32:33 ⛏ Fast Castle
28 1,332 11:26 15:58 33:50 ⛏ Fast Castle
22 1,047 14:17 21:04 35:01 ⛏ Fast Castle
20 975 11:45 36:55 — ⚔ Scout Rush
19 899 12:03 18:44 30:18 ⛏ Fast Castle
17 800 11:04 16:27 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,725 23,679 14,650 3,500 59,554 79,144
14,025 20,095 14,700 2,245 51,065 61,408
18,855 11,935 4,705 1,050 36,545 44,690
12,925 11,961 4,315 1,430 30,631 37,072
11,350 10,771 5,975 2,405 30,501 35,822
9,725 7,155 3,665 2,320 22,865 26,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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