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Oasis

508830955Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1245
+12
🇩🇪 Mongols · Germany
1227
+13
🇨🇳 Dravidians · China
1218
+15
🇮🇳 Shu · India
1205
+15
🇨🇳 Saxons · China
1378
-21
🇨🇳 Bulgarians · China
1310
-18
🇦🇷 Ethiopians · Argentina
1129
-12
839
-4
Player eAPM Actions Feudal Castle Imperial Opening
46 1,941 9:23 23:40 41:06 ⚔ Drush into Skirms
43 1,800 10:53 20:18 36:21 ⚔ Archers into Scouts
43 1,803 11:44 15:55 — ⛏ Fast Castle
41 1,709 10:13 23:25 38:01 ⚔ Archer Rush
37 1,547 10:59 15:39 36:07 ⚔ Archers FC
29 1,203 10:29 14:38 36:55 ⛏ Fast Castle
27 1,154 11:06 21:07 41:23 ⚔ Scout Rush
18 744 12:14 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,320 13,019 9,285 2,200 37,824 41,023
18,840 13,095 4,395 1,050 37,380 41,366
15,115 10,339 8,030 1,660 35,144 37,191
12,295 13,299 6,865 1,500 33,959 36,232
14,940 11,505 6,650 750 33,845 36,934
17,645 8,954 4,810 1,100 32,509 37,402
8,690 10,230 4,735 850 24,505 27,864
2,665 2,975 50 610 6,300 6,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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