AoeStats
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Arabia

509335525Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
910
+12
🇨🇳 Burgundians · China
869
+14
854
+15
🇨🇳 Saracens · China
785
+18
🇨🇿 Bohemians · Czechia
874
-17
🇦🇺 Ethiopians · Australia
825
-15
🇪🇸 Britons · Spain
819
-14
🇹🇷 Vietnamese · Türkiye
791
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,739 13:14 18:29 31:04 ⛏ Fast Castle
30 1,312 10:56 22:59 33:57 ⛏ Fast Castle
27 1,197 10:40 17:39 33:18 ⚔ FC into Skirms
24 1,040 14:57 19:07 34:48 ⛏ Fast Castle
19 851 10:55 16:16 43:10 ⛏ Fast Castle
18 767 12:11 18:23 — ⚔ FC into Archers
13 574 10:32 23:04 38:34 ⚔ Archer Rush
10 425 11:59 23:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,745 13,997 8,520 2,575 47,837 48,483
22,170 14,565 10,000 1,000 47,735 57,460
13,205 8,210 4,995 1,655 28,065 33,760
12,325 9,801 4,730 1,120 27,976 33,330
10,350 7,915 6,875 1,700 26,840 31,402
8,450 9,093 3,225 325 21,093 25,055
9,020 5,210 2,785 1,500 18,515 22,255
5,990 6,387 1,585 250 14,212 16,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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