AoeStats
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Arena

510734776Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 53m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1097
+17
🇭🇰 Portuguese · Hong Kong SAR China
1064
+18
🇰🇷 Cumans · South Korea
1126
-18
🇧🇬 Aztecs · Bulgaria
1109
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,080 11:15 15:48 32:22 ⛏ Fast Castle
34 1,791 10:17 15:30 31:27 ⛏ Fast Castle
29 1,551 11:00 14:45 28:17 ⛏ Fast Castle
23 1,210 10:54 14:46 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,100 28,270 22,190 3,610 71,170 85,002
31,665 18,020 16,410 1,600 67,695 87,420
24,620 13,755 14,965 1,550 54,890 66,094
14,425 7,850 12,095 1,500 35,870 41,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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