AoeStats
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Arabia

510313834Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 31m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Cumans · South Korea
1111
+18
🇦🇷 Ethiopians · Argentina
1090
+19
🇨🇳 Jurchens · China
1179
-19
🇨🇳 Saxons · China
1144
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,360 9:22 20:41 — ⚔ Archer Rush
42 1,328 9:20 23:54 — ⚔ Scout Rush
34 1,091 9:31 19:38 —
29 923 10:25 23:44 —

Resources

Player Food Wood Gold Stone Spent Collected
9,580 4,409 2,350 105 16,444 18,307
7,525 5,974 1,435 950 15,884 17,379
5,760 6,019 2,645 200 14,624 17,781
4,585 4,803 975 1,300 11,663 13,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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