AoeStats
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Arena

508748370Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 74m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1146
+15
🇦🇷 Franks · Argentina
1129
+16
🇦🇷 Saxons · Argentina
1096
+18
🇨🇦 Slavs · Canada
1025
+20
🇺🇸 Magyars · United States
1170
-19
🇺🇸 Koreans · United States
1152
-18
🇫🇷 Italians · France
1145
-18
🇩🇪 Berbers · Germany
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,517 10:10 16:22 38:02 ⛏ Fast Castle
33 2,468 10:46 15:56 33:24 ⛏ Fast Castle
32 2,386 10:30 14:26 39:39 ⛏ Fast Castle
30 2,207 11:41 16:05 38:35 ⛏ Fast Castle
29 2,130 10:27 15:51 31:25 ⛏ Fast Castle
26 1,908 10:29 14:43 29:49 ⛏ Fast Castle
25 1,857 9:41 13:49 35:37 ⛏ Fast Castle
25 1,852 10:53 15:39 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,860 20,545 20,220 8,650 108,275 131,859
57,810 17,320 24,280 2,400 101,810 137,909
45,745 30,615 19,995 3,650 100,005 113,469
45,485 28,605 12,575 2,250 88,915 109,488
42,775 20,135 18,855 3,815 85,580 87,526
41,125 30,175 9,995 3,365 84,660 91,144
21,315 28,265 17,535 3,180 70,295 112,695
32,350 27,855 5,485 3,780 69,470 74,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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