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Fortress

509763940Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 62m 27s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
805
+14
🇧🇷 Inca · Brazil
759
+16
🇨🇴 Hindustanis · Colombia
771
-15
🇨🇴 Byzantines · Colombia
765
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,370 8:01 13:56 39:37 ⛏ Fast Castle
22 1,345 7:37 13:33 30:21 ⛏ Fast Castle
21 1,310 6:21 14:14 34:01 ⛏ Fast Castle
11 672 9:46 15:21 49:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,800 23,110 16,970 3,550 85,430 95,189
26,605 18,140 13,285 5,605 63,635 78,170
22,265 12,715 18,825 1,655 55,460 59,055
10,970 9,550 7,420 2,250 30,190 33,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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