AoeStats
← Kuytan

African Clearing

510797686Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 71m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1260
+13
🇳🇱 Mongols · Netherlands
1217
+15
🇸🇪 Hindustanis · Sweden
1217
-15
🇸🇪 Huns · Sweden
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,680 12:31 24:09 40:30 ⚔ M@A into Archers
50 3,537 13:27 17:50 38:53 ⛏ Fast Castle
42 2,957 11:51 16:41 38:09 ⛏ Fast Castle
30 2,118 14:46 23:50 55:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,210 40,029 18,865 4,500 110,604 116,693
40,055 30,137 23,745 5,150 99,087 103,060
44,230 28,826 20,760 3,325 97,141 101,023
24,905 17,833 14,205 2,680 59,623 61,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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