AoeStats
← Kuytan

Nomad

508689465Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 30m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Huns · Sweden
1218
+18
🇸🇪 Saracens · Sweden
1187
+20
🇸🇮 Romans · Slovenia
1258
-19
🇸🇮 Danes · Slovenia
1258
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,074 14:04 18:20 — ⛏ Fish Boom FC
25 776 13:27 21:52 — ⛏ Fish Boom
25 766 13:44 25:59 — ⚔ Fish Boom into M@A into Archers into Skirms
21 648 13:58 18:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,990 5,810 1,265 200 15,265 16,557
5,280 6,735 2,910 300 15,225 17,684
6,410 5,040 1,370 2,380 15,200 15,597
4,650 4,752 1,185 225 10,812 10,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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