AoeStats
← Kuytan

Nomad

508685385Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 29m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Huns · Sweden
1203
+15
🇸🇪 Mongols · Sweden
1171
+16
🇹🇷 Varangians · Türkiye
1249
-19
🇬🇧 Mongols · United Kingdom
1097
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 1,771 12:48 19:18 — ⛏ Fish Boom FC into Galleys
37 1,101 13:39 21:45 — ⛏ Fish Boom FC
30 904 14:16 20:10 — ⛏ Fish Boom FC
23 678 15:01 18:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,865 4,853 2,000 2,935 15,653 15,135
4,775 7,133 2,345 200 14,453 15,574
5,260 5,530 2,045 325 13,160 13,900
4,750 4,524 1,225 880 11,379 12,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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