AoeStats
← REDFIRE36

Black Forest

510332222Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1291
+14
🇨🇳 Vikings · China
1258
+15
🇧🇪 Danes · Belgium
1259
-15
🇧🇪 Tupi · Belgium
1237
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,476 11:30 15:54 37:50 ⛏ Fast Castle
43 2,987 13:26 20:58 35:30 ⚔ Fish Boom into M@A FC
35 2,436 12:42 17:14 38:45 ⛏ Fish Boom FC
25 1,716 10:51 17:04 31:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,805 38,903 21,415 2,350 94,473 97,621
30,975 33,856 16,120 2,805 83,756 91,270
33,510 29,442 12,690 3,100 78,742 96,187
38,965 19,340 13,465 4,360 76,130 80,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.