AoeStats
← REDFIRE36

Black Forest

510315764Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 63m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1243
+16
🇧🇪 Khmer · Belgium
1219
+16
🇹🇷 Lithuanians · Türkiye
1252
-17
🇬🇧 Mongols · United Kingdom
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,972 13:00 16:49 31:31 ⛏ Fast Castle
33 2,136 13:51 18:36 31:05 ⛏ Fish Boom FC
28 1,800 12:36 18:44 39:51 ⛏ Fast Castle
25 1,624 13:16 20:04 36:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
59,155 30,923 21,545 4,315 115,938 121,889
55,735 29,199 27,205 3,360 115,499 120,680
45,725 32,003 23,580 3,550 104,858 124,426
28,495 32,617 21,670 3,115 85,897 98,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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