AoeStats
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Yucatan

510474712Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
956
+18
🇨🇳 Wei · China
956
+18
🇨🇳 Burgundians · China
1098
-21
🇨🇳 Spanish · China
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,015 11:23 16:21 — ⛏ Fast Castle
33 906 11:31 17:44 — ⛏ Fast Castle
26 704 10:57 16:51 — ⛏ Fast Castle
20 539 13:30 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,125 4,510 1,030 1,050 13,715 17,093
7,425 5,094 350 300 13,169 18,067
6,590 4,040 845 850 12,325 13,994
5,155 4,731 740 975 11,601 12,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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