AoeStats
← SAKI

Black Forest

510063108Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1128
+14
🇫🇷 Koreans · France
1124
+14
🇺🇸 Britons · United States
1093
-14
🇮🇳 Varangians · India
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,771 11:53 22:52 43:17 ⚔ Towers FC
33 1,568 11:45 17:04 31:28 ⛏ Fast Castle
30 1,394 10:14 14:20 34:16 ⛏ Fast Castle
15 724 11:22 16:19 37:26 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
33,690 20,793 13,520 2,945 70,948 77,674
28,070 10,495 13,870 1,700 54,135 57,487
12,450 17,688 6,130 3,805 40,073 46,878
8,675 9,995 8,295 420 27,385 30,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.