AoeStats
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Nomad

509931263Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 77m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Armenians · Russia
1119
+15
🇩🇪 Vietnamese · Germany
1076
+16
🇬🇧 Huns · United Kingdom
1054
+17
🇪🇸 Japanese · Spain
1123
-17
🇷🇴 Dravidians · Romania
1083
-16
🇪🇸 Varangians · Spain
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,287 13:39 18:49 44:17 ⛏ Fish Boom FC
38 2,938 12:29 20:34 52:22 ⛏ Fish Boom FC
36 2,768 13:15 25:33 52:57 ⚔ Fish Boom into Towers
35 2,709 13:22 22:08 39:52 ⚔ Fish Boom FC into Archers
28 2,181 15:37 31:59 41:50 ⚔ Scouts into Towers
17 1,288 13:49 24:43 60:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
27,270 22,175 12,265 5,600 67,310 81,908
25,655 18,195 17,175 5,250 66,275 70,859
19,675 26,830 18,065 1,600 66,170 70,131
18,520 26,929 8,415 2,855 56,719 56,315
16,895 22,135 12,990 2,075 54,095 66,089
18,100 18,380 10,485 4,600 51,565 56,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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