AoeStats
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Arena

506142520Analyzed
1v1 RM · 18d ago on Sep 12, 2026· 40m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
661
+14
🇦🇺 Franks · Australia
623
-27
Player eAPM Actions Feudal Castle Imperial Opening
22 868 10:20 18:22 36:02 ⛏ Fast Castle
19 766 9:05 19:33 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,075 13,265 6,355 900 38,595 46,850
11,600 10,485 3,885 1,300 27,270 34,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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