AoeStats
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Arena

510421260Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 35m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Hindustanis · Czechia
1418
+15
🇵🇰 Persians · Pakistan
1416
+15
🇧🇩 Britons · Bangladesh
1412
+15
🇲🇽 Teutons · Mexico
1369
+17
🇲🇽 Bohemians · Mexico
1408
-16
🇺🇸 Burmese · United States
1401
-16
🇺🇸 Byzantines · United States
1390
-15
🇺🇸 Varangians · United States
1379
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,326 10:28 16:50 29:27 ⛏ Fast Castle
37 1,289 9:36 33:26 — ⚔ Towers FC
34 1,202 10:29 14:41 27:56 ⛏ Fast Castle
31 1,094 10:43 14:27 25:46 ⛏ Fast Castle
27 944 10:42 15:00 — ⛏ Fast Castle
23 818 10:55 14:53 28:41 ⛏ Fast Castle
22 759 10:08 13:46 29:49 ⛏ Fast Castle
19 654 10:50 14:54 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,640 9,590 8,445 1,500 40,175 44,324
17,410 11,885 5,755 2,325 37,375 43,362
14,720 13,300 6,615 1,700 36,335 43,820
17,870 8,885 6,765 925 34,445 38,408
16,315 9,565 4,680 2,250 32,810 40,122
15,105 9,515 2,675 950 28,245 35,038
6,900 6,300 300 2,805 16,305 18,987
3,850 1,934 870 915 7,569 7,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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