AoeStats
← Bananaman651

Nomad

510206439Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1598
+11
🇺🇸 Persians · United States
1570
+12
🇺🇸 Mapuche · United States
1486
+16
🇨🇦 Dravidians · Canada
1425
+19
🇨🇳 Mongols · China
1530
-16
🇲🇽 Spanish · Mexico
1493
-15
🇨🇿 Koreans · Czechia
1463
-14
🇬🇧 Dravidians · United Kingdom
1455
-13
Player eAPM Actions Feudal Castle Imperial Opening
82 3,686 13:04 18:16 — ⚔ Fish Boom into Scouts
48 2,151 14:35 18:46 38:34 ⛏ Fish Boom FC
46 2,083 11:33 20:16 40:11 ⛏ Fish Boom FC
35 1,584 12:33 16:29 33:20 ⛏ Fish Boom FC
35 1,577 14:09 19:29 — ⚔ Fish Boom into Towers FC
33 1,488 13:35 22:37 — ⛏ Fish Boom into Galleys FC
32 1,419 12:47 18:22 35:00 ⛏ Fish Boom FC
31 1,387 15:23 20:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,405 22,385 8,900 3,310 54,000 58,182
14,025 19,795 14,610 1,650 50,080 54,973
12,650 16,079 11,290 3,840 43,859 45,365
12,185 16,155 5,785 825 34,950 37,570
10,700 12,313 2,575 2,915 28,503 31,779
8,275 13,546 4,070 870 26,761 32,226
6,150 10,030 1,350 2,855 20,385 20,838
7,475 5,391 1,675 1,060 15,601 16,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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