AoeStats
← Bananaman651

Nomad

510002396Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 57m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1484
+14
🇦🇷 Malay · Argentina
1465
+14
🇦🇷 Berbers · Argentina
1423
+16
🇦🇷 Vikings · Argentina
1341
+19
🇨🇿 Koreans · Czechia
1496
-18
🇺🇸 Japanese · United States
1427
-16
🇹🇼 Italians · Taiwan
1406
-15
🇧🇩 Vietnamese · Bangladesh
1369
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,516 10:17 21:03 31:58 ⛏ Fish Boom FC
43 2,446 15:20 20:23 33:28 ⛏ Fish Boom FC
43 2,477 15:23 19:42 35:13 ⛏ Fish Boom FC
42 2,385 14:15 18:32 33:29 ⛏ Fish Boom FC
42 2,379 16:23 20:10 50:35 ⛏ Fish Boom FC
37 2,137 14:08 17:46 32:39 ⛏ Fish Boom FC
25 1,416 13:58 18:02 51:31 ⛏ Fish Boom FC
20 1,141 15:59 22:33 36:41 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,950 30,245 14,625 4,305 81,125 91,096
38,760 23,520 15,480 2,530 80,290 83,613
28,055 27,188 12,365 7,555 75,163 82,360
27,640 28,103 8,055 3,960 67,758 73,714
18,850 23,041 9,185 4,160 55,236 58,647
19,565 19,664 11,495 3,875 54,599 57,031
17,125 22,254 7,250 2,230 48,859 53,781
13,225 17,874 8,465 2,930 42,494 43,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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