AoeStats
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Arena

508911957Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 41m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
866
+12
🇬🇧 Ethiopians · United Kingdom
859
+13
🇬🇧 Persians · United Kingdom
842
+13
🇺🇸 Danes · United States
817
-14
🇨🇴 Burgundians · Colombia
770
-12
🇩🇪 Vietnamese · Germany
765
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,475 12:38 16:13 31:34 ⛏ Fast Castle
26 1,085 12:51 17:38 — ⛏ Fast Castle
23 947 13:03 17:32 38:16 ⛏ Fast Castle
23 952 11:05 19:27 36:00 ⚔ FC into Archers
22 889 13:05 19:43 — ⛏ Fast Castle
14 588 13:31 20:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,200 12,100 10,185 1,600 42,085 55,079
13,940 15,740 8,300 850 38,830 43,077
16,675 8,875 4,645 2,900 33,095 43,704
7,990 13,680 7,310 335 29,315 31,698
12,120 7,800 3,485 1,800 25,205 25,827
11,470 4,980 3,785 1,500 21,735 33,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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