AoeStats
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Lombardia

508846058Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
729
+19
🇨🇳 Dravidians · China
722
+20
🇨🇳 Franks · China
718
+20
🇺🇸 Varangians · United States
826
-21
🇹🇷 Portuguese · Türkiye
794
-19
🇩🇪 Vietnamese · Germany
784
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 1,258 12:18 19:52 38:34 ⚔ Archer Rush
18 933 12:59 24:57 39:13 ⚔ M@A into Archers
18 939 14:21 20:16 34:31 ⛏ Fast Castle
17 845 12:29 22:56 41:01 ⛏ Fast Castle
13 645 11:20 18:57 46:19 ⛏ Fast Castle
9 445 13:04 23:55 41:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,060 19,050 9,480 2,080 49,670 61,119
19,300 10,200 12,885 1,635 44,020 50,329
16,090 16,582 8,560 2,265 43,497 49,982
14,625 5,500 9,070 200 29,395 39,169
8,650 11,090 5,970 3,220 28,930 36,287
12,085 5,680 7,545 1,360 26,670 26,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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