AoeStats
← cfosorioq

Arena

508138072Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1123
+14
🇨🇴 Turks · Colombia
1116
+14
🇨🇴 Persians · Colombia
1099
+15
🇨🇴 Mongols · Colombia
922
+21
🇺🇸 Mongols · United States
1180
-21
🇺🇸 Armenians · United States
1096
-17
🇺🇸 Franks · United States
1076
-16
🇺🇸 Britons · United States
903
-20
Compared against 551,746 analysed team-game players on Arena.
Blaynardo B
Feudal Age 10:59 vs 10:55
btm 47%
Castle Age 15:07 vs 16:03
top 30%
Imperial Age 42:37 vs 32:17
btm 5%
eAPM 39 vs 27
top 22%
First military 16:11 vs 18:52
top 25%
▲ Fast Castle Age at 15:07 — faster than 70% of analysed players on Arena
▼ Slow Imperial Age at 42:37 — slower than 95% of analysed players on Arena
▲ High eAPM (39) — top quarter of analysed players
▼ Loom after the Feudal click (12:17) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:07
goldenknife_95 D
Feudal Age 13:28 vs 10:55
btm 4%
Castle Age 21:23 vs 16:03
btm 12%
Imperial Age — vs 32:17
btm 0%
eAPM 9 vs 27
btm 3%
First military 24:29 vs 18:52
btm 20%
▼ Slow Feudal Age at 13:28 — slower than 96% of analysed players on Arena
▼ Slow Castle Age at 21:23 — slower than 88% of analysed players on Arena
▼ Low eAPM (9) — busier hands win idle time back
JT_5 A
Feudal Age 11:14 vs 10:55
btm 37%
Castle Age 15:40 vs 16:03
top 43%
Imperial Age 29:26 vs 32:17
top 23%
eAPM 40 vs 27
top 19%
First military 16:12 vs 18:52
top 25%
▲ Fast Imperial Age at 29:26 — faster than 77% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom after the Feudal click (27:42) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:40
BUZZLIGHTHOLE C
Feudal Age 11:25 vs 10:55
btm 30%
Castle Age 15:56 vs 16:03
top 48%
Imperial Age 41:50 vs 32:17
btm 6%
eAPM 28 vs 27
top 47%
First military 18:00 vs 18:52
top 43%
▼ Slow Imperial Age at 41:50 — slower than 94% of analysed players on Arena
▼ Loom after the Feudal click (20:02) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:56
ojrguio B
Feudal Age 11:08 vs 10:55
btm 41%
Castle Age 15:35 vs 16:03
top 41%
Imperial Age 34:26 vs 32:17
btm 33%
eAPM 39 vs 27
top 22%
First military 18:50 vs 18:52
top 50%
▲ High eAPM (39) — top quarter of analysed players
▼ Loom after the Feudal click (15:01) — usually safest before it
▲ Town centers almost never idle — 3s across the first 15:35
cfosorioq B
Feudal Age 10:48 vs 10:55
top 45%
Castle Age 16:09 vs 16:03
btm 48%
Imperial Age 44:29 vs 32:17
btm 3%
eAPM 47 vs 27
top 10%
First military 13:11 vs 18:52
top 7%
▼ Slow Imperial Age at 44:29 — slower than 97% of analysed players on Arena
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (12:38) — usually safest before it
▲ Early military at 13:11 (Scout Cavalry) — earlier than 93% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 16:09
daternera D
Feudal Age 12:09 vs 10:55
btm 14%
Castle Age 17:30 vs 16:03
btm 32%
Imperial Age 46:26 vs 32:17
btm 2%
eAPM 13 vs 27
btm 9%
First military 29:20 vs 18:52
btm 6%
▼ Slow Feudal Age at 12:09 — slower than 86% of analysed players on Arena
▼ Slow Imperial Age at 46:26 — slower than 98% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ First military only at 29:20 (Mangudai) — later than 94% of analysed players on Arena
caaruizma A
Feudal Age 11:47 vs 10:55
btm 21%
Castle Age 16:09 vs 16:03
btm 48%
Imperial Age 20:23 vs 32:17
top 0%
eAPM 42 vs 27
top 16%
First military 17:15 vs 18:52
top 35%
▼ Slow Feudal Age at 11:47 — slower than 79% of analysed players on Arena
▲ Fast Imperial Age at 20:23 — faster than 100% of analysed players on Arena
▲ High eAPM (42) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 16:09
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