AoeStats
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Arena

508138072Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
1123
+14
🇨🇴 Turks · Colombia
1116
+14
🇨🇴 Persians · Colombia
1099
+15
🇨🇴 Mongols · Colombia
922
+21
🇺🇸 Mongols · United States
1180
-21
🇺🇸 Armenians · United States
1096
-17
🇺🇸 Franks · United States
1076
-16
🇺🇸 Britons · United States
903
-20
Player eAPM Actions Feudal Castle Imperial Opening
47 2,268 10:48 16:09 44:29 ⚔ Scouts FC
42 2,050 11:47 16:09 20:23 ◆ FC into Fast Imp
40 1,929 11:14 15:40 29:26 ⛏ Fast Castle
39 1,898 10:59 15:07 42:37 ⛏ Fast Castle
39 1,917 11:08 15:35 34:26 ⛏ Fast Castle
28 1,383 11:25 15:56 41:50 ⛏ Fast Castle
13 644 12:09 17:30 46:26 ⛏ Fast Castle
9 455 13:28 21:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,380 14,350 11,125 950 55,805 69,144
21,845 16,095 12,720 2,900 53,560 57,204
21,515 16,920 8,880 1,615 48,930 51,473
21,540 10,103 12,085 855 44,583 60,894
16,905 11,570 12,700 100 41,275 46,423
16,160 11,255 5,940 1,450 34,805 40,676
9,870 12,225 6,280 2,150 30,525 48,955
9,530 8,245 1,195 2,250 21,220 23,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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