Glade
510515210Analyzed1v1 RM
·
18h ago on Oct 1, 2026·
53m 0s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sock's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,626 analysed 1v1 players on Glade.
sock
A
Feudal Age
9:17
vs 10:39
top 11%
Castle Age
19:58
vs 19:46
btm 48%
Imperial Age
31:23
vs 35:06
top 22%
eAPM
28
vs 30
btm 44%
First military
7:54
vs 13:28
top 8%
▲
Fast Feudal Age at 9:17 — faster than 89% of analysed players on Glade
▲
Fast Imperial Age at 31:23 — faster than 78% of analysed players on Glade
▼
Loom after the Feudal click (18:09) — usually safest before it
▲
Early military at 7:54 (Militia) — earlier than 92% of analysed players on Glade
▲
Town centers almost never idle — 2s across the first 19:58
SZY19999
C
Feudal Age
11:35
vs 10:39
btm 24%
Castle Age
21:08
vs 19:46
btm 36%
Imperial Age
34:27
vs 35:06
top 44%
eAPM
23
vs 30
btm 31%
First military
29:49
vs 13:28
btm 1%
▼
Slow Feudal Age at 11:35 — slower than 76% of analysed players on Glade
▼
First military only at 29:49 (Archer) — later than 99% of analysed players on Glade
▲
Town centers almost never idle — 0s across the first 21:08