AoeStats
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Glade

510515210Analyzed
1v1 RM · 15h ago on Oct 1, 2026· 53m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
909
+14
🇬🇧 Japanese · United Kingdom
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,506 9:17 19:58 31:23 ⚔ M@A into Archers
23 1,204 11:35 21:08 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,410 27,591 11,275 4,600 72,876 74,412
20,970 20,700 22,690 2,035 66,395 83,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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