AoeStats
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African Clearing

510468413Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 60m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1633
+15
🇨🇳 Chinese · China
1617
+16
🇺🇸 Koreans · United States
1611
+16
🇭🇰 Saracens · Hong Kong SAR China
1590
+17
🇻🇳 Berbers · Vietnam
1659
-17
🇲🇽 Varangians · Mexico
1624
-17
🇲🇽 Vietnamese · Mexico
1594
-15
🇨🇳 Magyars · China
1576
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,105 14:05 18:08 40:41 ⛏ Fish Boom FC
44 2,672 12:14 21:06 47:11 ⚔ Archer Rush
44 2,707 11:49 21:38 56:09 ⚔ Scout Rush
40 2,445 13:05 35:12 56:45 ⚔ Scout Rush
39 2,348 15:02 19:51 40:13 ⛏ Fast Castle
38 2,296 13:01 17:09 36:41 ⛏ Fast Castle
32 1,942 11:54 24:56 45:43 ⚔ Scout Rush
26 1,610 14:02 19:10 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,275 57,564 17,545 5,380 91,764 101,075
39,260 21,516 18,675 3,220 82,671 91,733
21,550 36,089 15,700 3,005 76,344 78,609
29,045 11,725 14,330 3,230 58,330 67,625
15,480 23,325 14,300 4,125 57,230 61,794
17,980 15,380 8,570 2,000 43,930 50,743
20,065 16,435 5,345 400 42,245 43,904
19,505 11,940 7,925 1,050 40,420 42,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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